Philanthropy Social Software and Multi-User Virtual Environments

The National Center for Technology Innovation (NCTI) held an annual conference in mid-November.  There was a gathering of some of the most innovative thinkers in figuring out ways to make use of technology to enhance education and nonprofits, but more importantly to introduce ways in which these technologies can make curriculum  and everyday computer use accessible to people who are blind, deaf or even cognatively challenged. It was tremendously exciting to be with people who are not only passiontate but practical in making the lives of the “dis-abled” easier.

What one sees in attending the conference and its Tech-Expo is the spectacular proliferation of new social media and its potential to enhance learning.  It is clear that these technologies have had unimaginable impact on companies in their ability to achieve efficiency and increased market share. Despite amazing advances in social media or “web-2.0” technologies, the global society is only beginning to see the implications of increased computer capacity and interconnectivity. In an impressive presentation by Gregg Downey eSchool News, we were introduced to the shift from the phase of Parallel Computing in which one computer server handles the information input of an organization or company, to the more exciting phase of Cloud Computing in which multiple servers share and sort information with unimaginable speed.

Despite this tremendous innovation pubic schools and the nonprofit sector lag behind pathetically. Philanthropy and program officers have a responsibility to be aware of these tools to seek out opportunities where investments in the application of these tools can, create greater efficiencies in nonprofits.

One of the main obstacles to philanthropy taking the lead here is too many programs officers do not realize the potential because they do not use them and/or have no idea of what is out there. Too many of us use the computer as that thing on which you get e-mail, go to websites, maybe read the paper and occasionally chuckle at funny YouTube videos – not much else when it comes to the tools. Shared learning is the primary attractions of social software to philanthropy and the nonprofit sector. Unfortunately, the sector has not thusfar done a good job of doing that but hopefully things will change soon.

Blogs, wiki’s twitters, and to some extent photo sharing such as Flickr are forms of shared knowledge with transforms into learning. Tagging is a means of coding that enables others to reference your area. If a program officer keeps a written blog on site visits and brings up issues of concern to the community such as “foreclosure” that blog can be tagged and others who have interest in foreclosure will be directed to that blog post and able to comment or share relevant information.  Similarly, if a nonprofit director keeps a blog about challenges to the organization, tagging is a way others can find you and, in an ideal situation, offer advice, help or assistance).   In many cases responses can come from around the world.  The power of these tools however is that, put in the hands of creative people, uses I cannot imagine can emerge. (For an extraordinary discussion on this topic, I recommend David Weinberger’s Everything is Miscellaneous).

Truth is however, this is a sector that does not know how to share information well.  Some foundations fund and produce research that is published in remarkably slick folders.  Large foundations such as Ewing Marion Kaufmann, to name one, do a stunning job producing documents on education and innovation.  Unfortunately, few high school teachers or even university professors can access this information easily.   I chose Kaufmann only because I had the pleasure to hear Dennis Cheek, Education Program Director, give a remarkably exciting presentation on use of Games in Education at a conference by Philanthropy Roundtable in November.  There is simply too much great research by foundations that is not getting out there.  The Cleveland Foundation and the Gund Foundation in Cleveland jointly published an important document on schools in Cleveland called, Cleveland Schools That are Making a Difference.   The document covers schools, private and public that are transforming the lives of students.  In my opinoin the document has not had follow-up primarily because what it takes to produce a great school cannot be easily accomplished within traditional public schools.  The tenents of making these schools work, despite having little or no State support is that they have administrative structures that threaten the way school has always been done.  A region-wide or even national conversation is simply too threatening to public entities especially those that have to deal with the political powers that hamper real progress in public schools.  A web-based discussion would be great way to start.  But we have seen in that a public blog on public schools can be too threatening to public school officials and school board members.  One experience was the Oberlin Community Diaries which opened a public blog for the town to discuss a tax levy for laptops.  The site had over 500 contributions in the first month but when conversation became threatening, most school board members shut out the conversation, the superintendent stopped participating.  School officials stated publicly that they would respond only to conversation in a school board meeting (Tuesday nights at 6 pm when many parents are unable to attend).  Later the school created its own blog.  It was readily transparent that conversation there could be controlled much easier and was therefore less threatening.   Control of information is an issue that policy makers and even foundations will have to address in years to come.  Information is power.  Few of us like to loose control of power, especially those who hold the purse strings.  That is another topic for another post, but if you want to jump ahead, Everything is Miscellaneous, The Black Swan by Nassim Nicolas, and Here Comes Everybody by Clay Shirky are great examples of how the new flow of knowledge is changing many presuppositions about the locus of knowledge control).

The NCTI offered a few great sessions on the Multi-User Virtual Environments (MUVE).  Herein lies another area program officers need to understand . These are immersive learning environments that have remarkable application to the health, education and business sectors. Despite the boom in the multi-billion dollar gameing  industry, few people in positions of funding responsibility understand the impact these and other technology tools have on transforming education, health care and the social environments in which we live. New organizations like Serious Games Director Ben Sawyer is a brillant and earnest advocate who merits serious consideration and note.  There is also Games for Change sponsored by the John S. and James L. Knight Foundations Journalism Program are informing nonprofits and schools on games such as Peacemaker, Free Rice, Budget Hero (to name only a few) because these environments provide important educational and collaborative tools for learning.  Games for Change  Director, Alex Quinn informed the audience that when former Supreme Court Justice Sandra Day O’Connor realized that more people knew the American Idol judges than the judges on the Supreme Court, she became a participant in the development of a prgram with Georgetown University called Our Courts. The Robert Wood Johnson Foundation’s Pioneer program is developing exciting uses of games to promote health not only with young people but for retired individuals. RWJ’s Pioneer program does have a blog that invites the world to submit their innovative ideas on improving health care and health care delivery.

A challenge facing the gaming groups is how to help teachers assess these learning tools to be included as part of a students overall learning portfolio. Chris Dede from the Harvard Graduate School of Education introduced the audience to the Harvard River City Project.  This multi-user enviornment includes features that will enable the participant to write, blog and chat.  These are features which put in the hands of creative teachers will be easily and readly assess-able to determine how the user understands the content.  The powers that be simply have to allow teachers to experiment with the tools and trust that with their intelligence and creativity the means to develop assessment tools will emerge.  Unfortunatly, the likihood of this happening in the nation’s public schools is not high at the moment.

In my work with the OGF Education Work group I recommended Clayton Christensen’s book Disrupting Class. I suggest everyone in this sector should take the time to read it. particular interest is Dr. Christensen’s discussion of the role disruptive technologies are having in the way people learn in ways that were unimaginable before innovations in social networking.

The Pew Internet& American Life Project is producing important research on applications these games have in the lives of young people and their teachers.  All teachers, superintendents and administrators should read these reports carefully.  One day maybe public television and radio will dedicate a show or even a program on this topic which is of such profound importance to American education.

Philanthropy can have an important role in working to usher responsible and effective use of these important tools to a sector that if given the opportunity will make highly creative application of them to serve the larger society.

1 thought on “Philanthropy Social Software and Multi-User Virtual Environments

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